Brian Andrew Mulrooney

Independent Research

The world map: Mediterranean terrain generated from satellite elevation data, rivers earned from a rainfall simulation (article 02).

Alongside my engineering career, I build Race to the Iron Age — a solo-developed strategy game spanning a world map generated from real satellite terrain, a turn-based tactical hex layer, and real-time battles. It is deliberately too big for one person: the project is my working laboratory for how far AI language models can multiply a single engineer's output — and how to keep the result trustworthy. Everything below is measured on this codebase, not toy examples.